32 lines
973 B
C#
32 lines
973 B
C#
using UnityEngine;
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public class Singleton<T> : MonoBehaviour
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where T : Component
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{
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private static T _instance;
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public static T Instance
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{
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get
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{
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if (_instance == null)
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{
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var objs = FindObjectsOfType(typeof(T)) as T[];
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if (objs.Length > 0)
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_instance = objs[0];
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if (objs.Length > 1)
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{
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Debug.LogError("There is more than one " + typeof(T).Name + " in the scene.");
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}
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if (_instance == null)
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{
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GameObject obj = new GameObject();
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obj.name = string.Format("_{0}", typeof(T).Name);
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_instance = obj.AddComponent<T>();
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}
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}
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return _instance;
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}
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}
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}
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