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AW_2025/Assets/Scripts/Util/Extension.cs
2025-02-24 15:18:12 +09:00

51 lines
1.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public static class Extension
{
public static T GetOrAddComponent<T>(this GameObject go) where T : UnityEngine.Component
{
return Utils.GetOrAddComponent<T>(go);
}
public static void BindEvent(this GameObject go, Action action, Define.UIEvent type = Define.UIEvent.Click)
{
UI_Base.BindEvent(go, action, type);
}
static System.Random _rand = new System.Random();
public static void Shuffle<T>(this IList<T> list)
{
int n = list.Count;
while (n > 1)
{
n--;
int k = _rand.Next(n + 1);
T value = list[k];
list[k] = list[n];
list[n] = value;
}
}
public static T GetRandom<T>(this IList<T> list)
{
int index = _rand.Next(list.Count);
return list[index];
}
public static void ResetVertical(this ScrollRect scrollRect)
{
scrollRect.verticalNormalizedPosition = 1;
}
public static void ResetHorizontal(this ScrollRect scrollRect)
{
scrollRect.horizontalNormalizedPosition = 1;
}
}