This repository has been archived on 2026-01-20. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
AW_2025/Assets/Scripts/Util/Define.cs
2025-02-24 15:18:12 +09:00

129 lines
2.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Xml.Serialization;
using UnityEngine;
public class Define
{
public enum UIEvent
{
Click,
Pressed,
PointerDown,
PointerUp,
}
public enum Scene
{
Unknown,
Dev,
Game,
Frontec,
}
public enum Sound
{
Bgm,
Effect,
Speech,
Max,
}
public enum AnimState
{
None,
Idle,
Sweat,
Walking,
Working,
Attack,
}
public enum JobTitleType
{
Intern = 0, // 인게임에 배치만 하고 아무것도 안함
Sinib, // 주인공 시작
Daeri,
Gwajang,
Bujang,
Esa,
Sajang,
Cat,
}
public const int JOB_TITLE_TYPE_COUNT = (int)JobTitleType.Sajang + 1; // 고양이 제외
public const int MAX_COLLECTION_COUNT = 100;
public const int MAX_PROJECT_COUNT = 10;
public const int MAX_ENDING_COUNT = 10;
public enum StatType
{
MaxHp,
WorkAbility,
Likeability,
Luck,
Stress
}
public enum RewardType
{
Hp,
WorkAbility,
Likeability,
Luck,
Stress,
Money,
Block,
SalaryIncrease,
Promotion
}
public const int BlockHit = 4500;
public const int BlockEventId = 5020;
public const int PleaseTouchScreen = 6501;
public const int BuyBlock = 6502;
public const int BuySalary = 6503;
public const int BuyAdRemover = 6504;
public const int MakeBlock = 6505;
public const int MakeSalary = 6506;
public const int MakeLuck = 6507;
public const int SalaryText = 9000;
public const int MaxHpText = 9001;
public const int AttackText = 9002;
public const int ProjectCooltimeText = 9003;
public const int SalaryIncreaseText = 9004;
public const int MoneyIncreaseText = 9005;
public const int BlockSuccessText = 9006;
public const int StartButtonText = 19997;
public const int ContinueButtonText = 19998;
public const int CollectionButtonText = 19999;
public const int PleaseWriteNickName = 20000;
public const int Sinibe = 20001;
public const int TouchToScreen = 20002;
public const int Upgrade = 20003;
public const int LetsBattle = 20004;
public const int CollectionPageTitle = 20005;
public const int CollectionPageTab1 = 20006;
public const int CollectionPageTab2 = 20007;
public const int BattleConfirm = 20008;
public const int LetsBattleButton = 20009;
public const int PromoteSuccess = 20010;
public const int PromoteFail = 20011;
public const int SalaryNegotiationSuccess = 20012;
public const int SalaryNegotiationFail = 20013;
public const int GoHomeEvent = 20014;
public const int ProjectConfirmText = 20015;
public const int DialogueSuccess = 20016;
public const int GoHomeSuccess = 20017;
public const int ProjectSuccess = 20018;
public const int Intro1 = 20019;
public const int Intro2 = 20020;
public const int Intro3 = 20021;
public const int DataResetConfirm = 20022;
public const int ContinueGame = 20023;
public const int GoToTitle = 20024;
public const int WatchAD = 20025;
public const int CollectionSuccessPopup = 20026;
}