129 lines
2.9 KiB
C#
129 lines
2.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Xml.Serialization;
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using UnityEngine;
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public class Define
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{
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public enum UIEvent
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{
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Click,
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Pressed,
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PointerDown,
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PointerUp,
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}
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public enum Scene
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{
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Unknown,
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Dev,
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Game,
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Frontec,
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}
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public enum Sound
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{
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Bgm,
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Effect,
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Speech,
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Max,
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}
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public enum AnimState
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{
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None,
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Idle,
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Sweat,
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Walking,
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Working,
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Attack,
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}
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public enum JobTitleType
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{
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Intern = 0, // 인게임에 배치만 하고 아무것도 안함
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Sinib, // 주인공 시작
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Daeri,
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Gwajang,
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Bujang,
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Esa,
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Sajang,
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Cat,
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}
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public const int JOB_TITLE_TYPE_COUNT = (int)JobTitleType.Sajang + 1; // 고양이 제외
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public const int MAX_COLLECTION_COUNT = 100;
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public const int MAX_PROJECT_COUNT = 10;
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public const int MAX_ENDING_COUNT = 10;
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public enum StatType
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{
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MaxHp,
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WorkAbility,
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Likeability,
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Luck,
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Stress
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}
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public enum RewardType
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{
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Hp,
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WorkAbility,
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Likeability,
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Luck,
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Stress,
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Money,
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Block,
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SalaryIncrease,
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Promotion
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}
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public const int BlockHit = 4500;
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public const int BlockEventId = 5020;
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public const int PleaseTouchScreen = 6501;
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public const int BuyBlock = 6502;
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public const int BuySalary = 6503;
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public const int BuyAdRemover = 6504;
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public const int MakeBlock = 6505;
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public const int MakeSalary = 6506;
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public const int MakeLuck = 6507;
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public const int SalaryText = 9000;
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public const int MaxHpText = 9001;
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public const int AttackText = 9002;
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public const int ProjectCooltimeText = 9003;
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public const int SalaryIncreaseText = 9004;
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public const int MoneyIncreaseText = 9005;
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public const int BlockSuccessText = 9006;
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public const int StartButtonText = 19997;
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public const int ContinueButtonText = 19998;
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public const int CollectionButtonText = 19999;
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public const int PleaseWriteNickName = 20000;
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public const int Sinibe = 20001;
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public const int TouchToScreen = 20002;
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public const int Upgrade = 20003;
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public const int LetsBattle = 20004;
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public const int CollectionPageTitle = 20005;
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public const int CollectionPageTab1 = 20006;
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public const int CollectionPageTab2 = 20007;
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public const int BattleConfirm = 20008;
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public const int LetsBattleButton = 20009;
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public const int PromoteSuccess = 20010;
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public const int PromoteFail = 20011;
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public const int SalaryNegotiationSuccess = 20012;
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public const int SalaryNegotiationFail = 20013;
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public const int GoHomeEvent = 20014;
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public const int ProjectConfirmText = 20015;
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public const int DialogueSuccess = 20016;
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public const int GoHomeSuccess = 20017;
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public const int ProjectSuccess = 20018;
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public const int Intro1 = 20019;
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public const int Intro2 = 20020;
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public const int Intro3 = 20021;
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public const int DataResetConfirm = 20022;
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public const int ContinueGame = 20023;
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public const int GoToTitle = 20024;
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public const int WatchAD = 20025;
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public const int CollectionSuccessPopup = 20026;
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}
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