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AW_2025/Assets/Scripts/UI/UI_Base.cs
2025-02-24 15:18:12 +09:00

91 lines
2.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public abstract class UI_Base : MonoBehaviour
{
protected Dictionary<Type, UnityEngine.Object[]> _objects = new Dictionary<Type, UnityEngine.Object[]>();
protected bool _init = false;
public virtual bool Init()
{
if (_init)
return false;
return _init = true;
}
private void Start()
{
Init();
}
protected void Bind<T>(Type type) where T : UnityEngine.Object
{
string[] names = Enum.GetNames(type);
UnityEngine.Object[] objects = new UnityEngine.Object[names.Length];
_objects.Add(typeof(T), objects);
for (int i = 0; i < names.Length; i++)
{
if (typeof(T) == typeof(GameObject))
objects[i] = Utils.FindChild(gameObject, names[i], true);
else
objects[i] = Utils.FindChild<T>(gameObject, names[i], true);
if (objects[i] == null)
Debug.Log($"Failed to bind({names[i]})");
}
}
protected void BindObject(Type type) { Bind<GameObject>(type); }
protected void BindImage(Type type) { Bind<Image>(type); }
protected void BindText(Type type) { Bind<TextMeshProUGUI>(type); }
protected void BindButton(Type type) { Bind<Button>(type); }
protected T Get<T>(int idx) where T : UnityEngine.Object
{
UnityEngine.Object[] objects = null;
if (_objects.TryGetValue(typeof(T), out objects) == false)
return null;
return objects[idx] as T;
}
protected GameObject GetObject(int idx) { return Get<GameObject>(idx); }
protected TextMeshProUGUI GetText(int idx) { return Get<TextMeshProUGUI>(idx); }
protected Button GetButton(int idx) { return Get<Button>(idx); }
protected Image GetImage(int idx) { return Get<Image>(idx); }
public static void BindEvent(GameObject go, Action action, Define.UIEvent type = Define.UIEvent.Click)
{
UI_EventHandler evt = Utils.GetOrAddComponent<UI_EventHandler>(go);
switch (type)
{
case Define.UIEvent.Click:
evt.OnClickHandler -= action;
evt.OnClickHandler += action;
break;
case Define.UIEvent.Pressed:
evt.OnPressedHandler -= action;
evt.OnPressedHandler += action;
break;
case Define.UIEvent.PointerDown:
evt.OnPointerDownHandler -= action;
evt.OnPointerDownHandler += action;
break;
case Define.UIEvent.PointerUp:
evt.OnPointerUpHandler -= action;
evt.OnPointerUpHandler += action;
break;
}
}
}