20 lines
339 B
C#
20 lines
339 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using TMPro;
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using UnityEditor;
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using UnityEngine;
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public class DevScene : BaseScene
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{
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protected override bool Init()
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{
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if (base.Init())
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return false;
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SceneType = Define.Scene.Dev;
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return true;
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}
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}
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