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AW_2025/Assets/Scripts/SJM/UI_Text.cs
2025-02-24 15:18:12 +09:00

25 lines
584 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UI_Text : MonoBehaviour
{
//private GameObject mqtt;
public Text dataValue;
private GameObject textManager;
private void Start()
{
//mqtt = GameObject.Find("M2MQTT");
textManager = GameObject.Find("UI_TextManager");
}
/*
void Update()
{
//dataValue.text = mqtt.GetComponent<M2Mqtt>().log1.ToString(); //¾ÈµÊ
//textManager.GetComponent<UI_TextManager>().TextCopy(dataValue, this.name);
}
*/
}