13 lines
313 B
C#
13 lines
313 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Hand_Position : MonoBehaviour
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{
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void Update()
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{
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GetComponent<Transform>().position = new Vector3(transform.position.x - (float)0.033, transform.position.y + (float)1.3176, transform.position.z);
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}
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}
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