44 lines
1.0 KiB
C#
44 lines
1.0 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class Device_Status : MonoBehaviour
|
|
{
|
|
public GameObject greenButton_1;
|
|
public GameObject greenButton_2;
|
|
public GameObject grayButton_1;
|
|
public GameObject grayButton_2;
|
|
|
|
void Start()
|
|
{
|
|
greenButton_1.SetActive(false);
|
|
greenButton_2.SetActive(false);
|
|
grayButton_1.SetActive(true);
|
|
grayButton_2.SetActive(true);
|
|
}
|
|
|
|
public void Value_0()
|
|
{
|
|
greenButton_1.SetActive(false);
|
|
greenButton_2.SetActive(false);
|
|
grayButton_1.SetActive(true);
|
|
grayButton_2.SetActive(true);
|
|
}
|
|
|
|
public void Value_1()
|
|
{
|
|
greenButton_1.SetActive(true);
|
|
greenButton_1.SetActive(false);
|
|
grayButton_1.SetActive(false);
|
|
grayButton_2.SetActive(true);
|
|
}
|
|
|
|
public void Value_2()
|
|
{
|
|
greenButton_1.SetActive(true);
|
|
greenButton_1.SetActive(true);
|
|
grayButton_1.SetActive(false);
|
|
grayButton_2.SetActive(false);
|
|
}
|
|
}
|