63 lines
1.9 KiB
C#
63 lines
1.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using static Define;
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using Noah;
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namespace Noah
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{
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public class Managers : MonoBehaviour
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{
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public static Managers s_instance = null;
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public static Managers Instance { get { return s_instance; } }
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private static DataManager s_dataManager = new DataManager();
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private static UIManager s_uiManager = new UIManager();
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private static ResourceManager s_resourceManager = new ResourceManager();
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private static SceneManagerEx s_sceneManager = new SceneManagerEx();
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private static SoundManager s_soundManager = new SoundManager();
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public static DataManager Data { get { Init(); return s_dataManager; } }
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public static UIManager UI { get { Init(); return s_uiManager; } }
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public static ResourceManager Resource { get { Init(); return s_resourceManager; } }
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public static SceneManagerEx Scene { get { Init(); return s_sceneManager; } }
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public static SoundManager Sound { get { Init(); return s_soundManager; } }
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public static string GetText(int id)
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{
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return "null Please set";
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}
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private void Start()
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{
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Init();
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}
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private static void Init()
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{
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if (s_instance == null)
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{
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GameObject go = GameObject.Find("@Managers");
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if (go == null)
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go = new GameObject { name = "@Managers" };
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s_instance = Utils.GetOrAddComponent<Managers>(go);
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DontDestroyOnLoad(go);
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s_dataManager.Init();
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s_resourceManager.Init();
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s_sceneManager.Init();
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s_soundManager.Init();
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Application.targetFrameRate = 60;
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}
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}
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}
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} |