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AW_2025/Assets/Scripts/Manager/Managers.cs
2025-02-24 15:18:12 +09:00

63 lines
1.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using static Define;
using Noah;
namespace Noah
{
public class Managers : MonoBehaviour
{
public static Managers s_instance = null;
public static Managers Instance { get { return s_instance; } }
private static DataManager s_dataManager = new DataManager();
private static UIManager s_uiManager = new UIManager();
private static ResourceManager s_resourceManager = new ResourceManager();
private static SceneManagerEx s_sceneManager = new SceneManagerEx();
private static SoundManager s_soundManager = new SoundManager();
public static DataManager Data { get { Init(); return s_dataManager; } }
public static UIManager UI { get { Init(); return s_uiManager; } }
public static ResourceManager Resource { get { Init(); return s_resourceManager; } }
public static SceneManagerEx Scene { get { Init(); return s_sceneManager; } }
public static SoundManager Sound { get { Init(); return s_soundManager; } }
public static string GetText(int id)
{
return "null Please set";
}
private void Start()
{
Init();
}
private static void Init()
{
if (s_instance == null)
{
GameObject go = GameObject.Find("@Managers");
if (go == null)
go = new GameObject { name = "@Managers" };
s_instance = Utils.GetOrAddComponent<Managers>(go);
DontDestroyOnLoad(go);
s_dataManager.Init();
s_resourceManager.Init();
s_sceneManager.Init();
s_soundManager.Init();
Application.targetFrameRate = 60;
}
}
}
}