This repository has been archived on 2026-01-20. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
AW_2025/Assets/MeshBaker/Examples/BatchPrepareObjectsForDynamicBatching/MB_BatchPrepareObjectsForDynamicBatchingDescription.cs
2025-03-06 10:29:25 +09:00

14 lines
635 B
C#

using UnityEngine;
using System.Collections;
public class MB_BatchPrepareObjectsForDynamicBatchingDescription : MonoBehaviour {
void OnGUI(){
GUILayout.Label ("This scene is set up to create a combined material and meshes with adjusted UVs so \n" +
" objects can share a material and be batched by Unity's static/dynamic batching.\n" +
" This scene has added a BatchPrefabBaker component to a Mesh and Material Baker which \n" +
" can bake many prefabs (each of which can have several renderers) in one click.\n" +
" The batching tool accepts prefab assets instead of scene objects. \n");
}
}