using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.CompilerServices; using UnityEditor; using UnityEngine; namespace WIFramework.Util { public enum LabelGroup { Place, Sensor, SensorPart, } public struct LabelData { public LabelGroup group; public string personalName; public LabelGroup rootGroup; public string rootName; } public class LabelPrinter : MonoBehaviour { [SerializeField] public SDictionary> labelGroupTable = new SDictionary>(); public void LabelingObjects() { var labels = FindObjectsOfType