using System.Collections; using System.Collections.Generic; using UnityEngine; public class Rotatable : MonoBehaviour { float rotateSpeed = 20; void OnMouseDrag() { float rotateX = Input.GetAxis("Mouse X") * rotateSpeed * Mathf.Deg2Rad; float rotateY = Input.GetAxis("Mouse Y") * rotateSpeed * Mathf.Deg2Rad; transform.RotateAround(Vector3.up, -rotateX); transform.RotateAround(Vector3.right, rotateY); } }