using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Networking; using Noah; public class ImageLoader : MonoBehaviour { RawImage rawImage; private void OnEnable() { //GameObject.Utils.GetOrAddComponent() CoroutineManager.Start(Utils.TextureLoad("https://file.mk.co.kr/meet/neds/2020/01/image_readtop_2020_17627_15783372624040620.jpg", gameObject.name), "test"); } private void OnDisable() { } }