using System.Collections; using System.Collections.Generic; using UnityEngine; using Noah; public class BaseScene : MonoBehaviour { public Define.Scene SceneType = Define.Scene.Unknown; protected bool _init = false; private void Start() { Init(); } protected virtual bool Init() { if (_init) return false; _init = true; GameObject go = GameObject.Find("EventSystem"); if (go == null) Managers.Resource.Instantiate("UI/EventSystem").name = "@EventSystem"; return true; } public virtual void Clear() { } }