using UnityEngine; using System.Collections; public class MB_Example : MonoBehaviour { public MB3_MeshBaker meshbaker; public GameObject[] objsToCombine; void Start() { //Add the objects to the combined mesh //Must have previously baked textures for these in the editor if (meshbaker.AddDeleteGameObjects(objsToCombine, null, true)) { //apply the changes we made this can be slow. See documentation meshbaker.Apply(); } } void LateUpdate() { //Apply changes after this and other scripts have made changes //Only to vertecies, tangents and normals //Only want to call this once per frame since it is slow if (meshbaker.UpdateGameObjects(objsToCombine)) { meshbaker.Apply(false, true, true, true, false, false, false, false, false); } } void OnGUI() { GUILayout.Label("Dynamically updates the vertices, normals and tangents in combined mesh every frame.\n" + "This is similar to dynamic batching. It is not recommended to do this every frame.\n" + "Also consider baking the mesh renderer objects into a skinned mesh renderer\n" + "The skinned mesh approach is faster for objects that need to move independently of each other every frame."); } }